Expandable Geometry Socket has a simpler metaphor.Its concept is rather abstract, but very similar to the existing shader node-trees. Fields gives the most flexibility when building the node-tree.To move the discussion forward two different designs were chosen: Static Attributes, Attribute Sockets and Node Group Processors – Jul 16.Files + workflows and the impact of Geometry Nodes design changes – Jul 13.Attributes Sockets and Geometry Nodes 2.0 – Jul 1.Proposal for attribute socket types – Jun 11.How to do that, however, was not clear.Īfter the June workshop the Geometry Nodes team worked on different proposals, and opened a discussion with the community: The main one is that artists should be able operate directly on attributes. Nonetheless, what is now in Blender (2.93) has clear shortcomings. The Geometry Nodes system has already been used in a few productions. Ton Roosendaal helping to find a story and design to explain the Fields concept. Now in August it was time for another round of meetings to land this home. However there was still a big inconclusive topic: better attributes workflow. Besides formalizing some design decisions for the projects, a lot was done in regard to the solvers design. The goal of that workshop was to map out the future of the Geometry Nodes and simulation systems. In late June a Nodes workshop took place at the Blender HQ in Amsterdam.
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